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        <h2>Neuromancer</h2>
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            <table class="gameInfo">                <tbody>
                        <tr>
                            <th scope="row">name</th>
                            <td>Neuromancer</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1989
                            </td>
                        </tr>
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>Germany, United States
                            </td>
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                            <th scope="row">GENRE</th>
                            <td>Adventure
                            </td>
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                        <tr>
                            <th scope="row">PUBLISHER</th>
                            <td>Electronic Arts, Inc.
                            </td>
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                            <th scope="row">DEVELOPER</th>
                            <td>Interplay Productions, Inc.
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Interplay Productions, Inc.
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        投票得分：84
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            <h3>Description of Neuromancer</h3>
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            <a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Description</a><p>Definitely the best cyberpunk game I've ever played, <em>Neuromancer</em> is an excellent adaptation of the classic book of the same name.</p>

<p>You play a hacker who is struggling to make ends meet at the beginning, only to discover that all is not well in cyberspace. Although initially there are not many locations for you to visit in the  game, there is a great deal to find out and cyberspace locations ("WELLs") you can visit. For instance, you have a special connector attached to your head that allows you to insert silicon chips. These chips contain various "skills" which will enable you to achieve certain objectives that would otherwise remain beyond your grasp.</p>

<p>The skills, which include subjects like Psychanalysis, Sophistry, Evasion and even Cop talk, can also be upgraded, so while you might have the Cryptology skill chip, it may not decipher an encrypted code word until you find a way of upgrading it to version 2.0 or even 3.0. You will generally acquire skills and upgrades by talking to other characters within the game, and this brings us to the game's weakness: the specificity of its parser.</p>

<p><em>Neuromancer</em> unfortunately falls into the guess- the-word category, particularly when you're presented with the option to ask a character, "WHAT DO YOU KNOW ABOUT ............". The word you type in may be one of several descriptions for a particular person or organization, and the parser will not accept anything less than the exact word the designer had in mind. It can be misleading because if your word isn't exactly what is required, you'll get a "I DON'T KNOW ANYTHING ABOUT THAT." type reply, which can throw you off track, when infact you need to keep hammering away with every variation of the name you can think of.</p>

<p>A notepad is absolutely essential for playing <em>Neuromancer</em>, as there is a lot of information and WELL addresses to keep track of. <em>Neuromancer</em> is undoubtedly the best "hacking" game in existence, as the thrill of hacking into forbidden sites, editing databases to further your cause, and generally finding things out is exhilarating (and harmless, as opposed to real life ).</p>

<p>Overall, no cyberpunk fan should pass up this overlooked classic. Two thumbs up!</p>

<p><span class="revhotud">Review By HOTUD</span></p>        </div>
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            <h3>Captures and Snapshots</h3>
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                        <img src="https://www.myabandonware.com/media/screenshots/n/neuromancer-pt/neuromancer_1.gif" alt="Neuromancer" loading="lazy" />
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                        </a>
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                        <img src="https://www.myabandonware.com/media/screenshots/n/neuromancer-pt/neuromancer_2.gif" alt="Neuromancer" loading="lazy" />
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                        </a>
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                        <img src="https://www.myabandonware.com/media/screenshots/n/neuromancer-pt/neuromancer_3.gif" alt="Neuromancer" loading="lazy" />
                        </picture>
                        </a>
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                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/n/neuromancer-pt/neuromancer_4.gif" alt="Neuromancer" loading="lazy" />
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                        </a>
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                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/n/neuromancer-pt/neuromancer_5.gif" alt="Neuromancer" loading="lazy" />
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                        <img src="https://www.myabandonware.com/media/screenshots/n/neuromancer-pt/neuromancer_6.gif" alt="Neuromancer" loading="lazy" />
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                        <img src="https://www.myabandonware.com/media/screenshots/n/neuromancer-pt/neuromancer_7.gif" alt="Neuromancer" loading="lazy" />
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                        <img src="https://www.myabandonware.com/media/screenshots/n/neuromancer-pt/neuromancer_8.gif" alt="Neuromancer" loading="lazy" />
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                        <img src="https://www.myabandonware.com/media/screenshots/n/neuromancer-pt/neuromancer_9.gif" alt="Neuromancer" loading="lazy" />
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                        <img src="https://www.myabandonware.com/media/screenshots/n/neuromancer-pt/neuromancer_10.gif" alt="Neuromancer" loading="lazy" />
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                        </a>
                    </div>"</ul>
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